![]() ![]() And to earn that 1 credit, the texture itself as well as any other textures in that renderpass, all need to satisfy our set of rules. ![]() Textures can only earn 1 credit per frame. Scaling these is pointless and has the potential to break them.įor the uninitiated, render targets are just textures that the game renders to. We couldn’t simply use a binary “YES/NO” system because, unbeknownst to us, some games may render textures only once. The meticulously designed rating system works by having a set of rules dictating which render targets can be scaled and having a rating for each texture. The new Yuzu resolution Scaler, known as Project ART, uses a rating system:
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